
Using the VR headsets to view the game, Microsoft Kinect to monitor their body movements, Leap Motion and Overvision for hand movement and specially created footwear to detect feet movement, it appeared to the players that they actually were in the game. Players would walk around the fictional Arc Sophia town and battle the ‘Gleam Eyes’ boss together. What actually happened during The Beginning was groups of four were all 3D mapped and entered into the game. Akihiko Kayaba (the fictional creator of the SAO game) meeting with IBM Researchers was a joke.

Sadly this was mostly misinformation.ĭue to difficulties with the language barrier and the plot of the Sword Art Online anime referencing “the real world” (Meaning the fictional world inside of which the game is run: real world -> anime world -> SAO inside the anime world) several documents were read as fact. Using a few hundred lucky applicants at a single site, they hoped to run a limited alpha test of their hardware and software capabilities. Sponsored by IBM, The Beginning was supposedly their first step into creating a stable VRMMO. Given enough time, will technology advance far enough for something like the currently fictional SAO to actually happen?īack in February, rumors abounded about a project called Sword Art Online: The Beginning. We don’t exactly have that technology just yet but consider this: Kinect is already a thing of the past and VR is setting itself up to be the main attraction of the gaming world. If they died in the game, their real brains died.

Sword Art Online was supposed to be the first VRMMO but its creator locked all the players into a death game.

In 2022, VR has been perfected and now sends and receives signals straight from the players’ brains. Sword Art Online (SAO) is one of the relatively more realistic anime out there.
